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path: root/dom/canvas/WebGLBuffer.cpp
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLBuffer.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"

namespace mozilla {

WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
    : WebGLRefCountedObject(webgl),
      mGLName(buf),
      mContent(Kind::Undefined),
      mUsage(LOCAL_GL_STATIC_DRAW),
      mByteLength(0),
      mTFBindCount(0),
      mNonTFBindCount(0) {
  mContext->mBuffers.insertBack(this);
}

WebGLBuffer::~WebGLBuffer() { DeleteOnce(); }

void WebGLBuffer::SetContentAfterBind(GLenum target) {
  if (mContent != Kind::Undefined) return;

  switch (target) {
    case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
      mContent = Kind::ElementArray;
      break;

    case LOCAL_GL_ARRAY_BUFFER:
    case LOCAL_GL_PIXEL_PACK_BUFFER:
    case LOCAL_GL_PIXEL_UNPACK_BUFFER:
    case LOCAL_GL_UNIFORM_BUFFER:
    case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
    case LOCAL_GL_COPY_READ_BUFFER:
    case LOCAL_GL_COPY_WRITE_BUFFER:
      mContent = Kind::OtherData;
      break;

    default:
      MOZ_CRASH("GFX: invalid target");
  }
}

void WebGLBuffer::Delete() {
  mContext->gl->fDeleteBuffers(1, &mGLName);

  mByteLength = 0;
  mFetchInvalidator.InvalidateCaches();

  mIndexCache = nullptr;
  mIndexRanges.clear();
  LinkedListElement<WebGLBuffer>::remove();  // remove from mContext->mBuffers
}

////////////////////////////////////////

static bool ValidateBufferUsageEnum(WebGLContext* webgl, const char* funcName,
                                    GLenum usage) {
  switch (usage) {
    case LOCAL_GL_STREAM_DRAW:
    case LOCAL_GL_STATIC_DRAW:
    case LOCAL_GL_DYNAMIC_DRAW:
      return true;

    case LOCAL_GL_DYNAMIC_COPY:
    case LOCAL_GL_DYNAMIC_READ:
    case LOCAL_GL_STATIC_COPY:
    case LOCAL_GL_STATIC_READ:
    case LOCAL_GL_STREAM_COPY:
    case LOCAL_GL_STREAM_READ:
      if (MOZ_LIKELY(webgl->IsWebGL2())) return true;
      break;

    default:
      break;
  }

  webgl->ErrorInvalidEnum("%s: Invalid `usage`: 0x%04x", funcName, usage);
  return false;
}

void WebGLBuffer::BufferData(GLenum target, size_t size, const void* data,
                             GLenum usage) {
  const char funcName[] = "bufferData";

  // Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
  // is like intptr_t.
  if (!CheckedInt<GLsizeiptr>(size).isValid())
    return mContext->ErrorOutOfMemory("%s: bad size", funcName);

  if (!ValidateBufferUsageEnum(mContext, funcName, usage)) return;

#if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
  // bug 790879
  if (mContext->gl->WorkAroundDriverBugs() && size > INT32_MAX) {
    mContext->ErrorOutOfMemory("%s: Allocation size too large.", funcName);
    return;
  }
#endif

  const void* uploadData = data;

  UniqueBuffer newIndexCache;
  if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER &&
      mContext->mNeedsIndexValidation) {
    newIndexCache = malloc(size);
    if (!newIndexCache) {
      mContext->ErrorOutOfMemory("%s: Failed to alloc index cache.", funcName);
      return;
    }
    memcpy(newIndexCache.get(), data, size);
    uploadData = newIndexCache.get();
  }

  const auto& gl = mContext->gl;
  const ScopedLazyBind lazyBind(gl, target, this);

  const bool sizeChanges = (size != ByteLength());
  if (sizeChanges) {
    gl::GLContext::LocalErrorScope errorScope(*gl);
    gl->fBufferData(target, size, uploadData, usage);
    const auto error = errorScope.GetError();

    if (error) {
      MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
      mContext->ErrorOutOfMemory("%s: Error from driver: 0x%04x", funcName,
                                 error);
      return;
    }
  } else {
    gl->fBufferData(target, size, uploadData, usage);
  }

  mContext->OnDataAllocCall();

  mUsage = usage;
  mByteLength = size;
  mFetchInvalidator.InvalidateCaches();
  mIndexCache = Move(newIndexCache);

  if (mIndexCache) {
    if (!mIndexRanges.empty()) {
      mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
                                    uint32_t(mIndexRanges.size()));
      mIndexRanges.clear();
    }
  }

  ResetLastUpdateFenceId();
}

void WebGLBuffer::BufferSubData(GLenum target, size_t dstByteOffset,
                                size_t dataLen, const void* data) const {
  const char funcName[] = "bufferSubData";

  if (!ValidateRange(funcName, dstByteOffset, dataLen)) return;

  if (!CheckedInt<GLintptr>(dataLen).isValid())
    return mContext->ErrorOutOfMemory("%s: Size too large.", funcName);

  ////

  const void* uploadData = data;
  if (mIndexCache) {
    const auto cachedDataBegin = (uint8_t*)mIndexCache.get() + dstByteOffset;
    memcpy(cachedDataBegin, data, dataLen);
    uploadData = cachedDataBegin;

    InvalidateCacheRange(dstByteOffset, dataLen);
  }

  ////

  const auto& gl = mContext->gl;
  const ScopedLazyBind lazyBind(gl, target, this);

  gl->fBufferSubData(target, dstByteOffset, dataLen, uploadData);

  ResetLastUpdateFenceId();
}

bool WebGLBuffer::ValidateRange(const char* funcName, size_t byteOffset,
                                size_t byteLen) const {
  auto availLength = mByteLength;
  if (byteOffset > availLength) {
    mContext->ErrorInvalidValue("%s: Offset passes the end of the buffer.",
                                funcName);
    return false;
  }
  availLength -= byteOffset;

  if (byteLen > availLength) {
    mContext->ErrorInvalidValue("%s: Offset+size passes the end of the buffer.",
                                funcName);
    return false;
  }

  return true;
}

////////////////////////////////////////

static uint8_t IndexByteSizeByType(GLenum type) {
  switch (type) {
    case LOCAL_GL_UNSIGNED_BYTE:
      return 1;
    case LOCAL_GL_UNSIGNED_SHORT:
      return 2;
    case LOCAL_GL_UNSIGNED_INT:
      return 4;
    default:
      MOZ_CRASH();
  }
}

void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset,
                                       uint64_t byteLength) const {
  MOZ_ASSERT(mIndexCache);

  std::vector<IndexRange> invalids;
  const uint64_t updateBegin = byteOffset;
  const uint64_t updateEnd = updateBegin + byteLength;
  for (const auto& cur : mIndexRanges) {
    const auto& range = cur.first;
    const auto& indexByteSize = IndexByteSizeByType(range.type);
    const auto rangeBegin = range.byteOffset * indexByteSize;
    const auto rangeEnd =
        rangeBegin + uint64_t(range.indexCount) * indexByteSize;
    if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue;
    invalids.push_back(range);
  }

  if (!invalids.empty()) {
    mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this,
                                  uint32_t(invalids.size()),
                                  uint32_t(mIndexRanges.size()));

    for (const auto& cur : invalids) {
      mIndexRanges.erase(cur);
    }
  }
}

size_t WebGLBuffer::SizeOfIncludingThis(
    mozilla::MallocSizeOf mallocSizeOf) const {
  size_t size = mallocSizeOf(this);
  if (mIndexCache) {
    size += mByteLength;
  }
  return size;
}

template <typename T>
static Maybe<uint32_t> MaxForRange(const void* const start,
                                   const uint32_t count,
                                   const Maybe<uint32_t>& untypedIgnoredVal) {
  const Maybe<T> ignoredVal =
      (untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing());
  Maybe<uint32_t> maxVal;

  auto itr = (const T*)start;
  const auto end = itr + count;

  for (; itr != end; ++itr) {
    const auto& val = *itr;
    if (ignoredVal && val == ignoredVal.value()) continue;

    if (maxVal && val <= maxVal.value()) continue;

    maxVal = Some(val);
  }

  return maxVal;
}

static const uint32_t kMaxIndexRanges = 1000 * 1000;

Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert(
    const GLenum type, const uint64_t byteOffset,
    const uint32_t indexCount) const {
  if (!mIndexCache) return Nothing();

  const IndexRange range = {type, byteOffset, indexCount};
  auto res = mIndexRanges.insert({range, Nothing()});
  if (mIndexRanges.size() > kMaxIndexRanges) {
    mContext->GeneratePerfWarning(
        "[%p] Clearing mIndexRanges after exceeding %u.", this,
        kMaxIndexRanges);
    mIndexRanges.clear();
    res = mIndexRanges.insert({range, Nothing()});
  }

  const auto& itr = res.first;
  const auto& didInsert = res.second;

  auto& maxFetchIndex = itr->second;
  if (didInsert) {
    const auto& data = mIndexCache.get();

    const auto start = (const uint8_t*)data + byteOffset;

    Maybe<uint32_t> ignoredVal;
    if (mContext->IsWebGL2()) {
      ignoredVal = Some(UINT32_MAX);
    }

    switch (type) {
      case LOCAL_GL_UNSIGNED_BYTE:
        maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal);
        break;
      case LOCAL_GL_UNSIGNED_SHORT:
        maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal);
        break;
      case LOCAL_GL_UNSIGNED_INT:
        maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal);
        break;
      default:
        MOZ_CRASH();
    }
    const auto displayMaxVertIndex =
        maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1;
    mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64
                                  ", %u):"
                                  " %" PRIi64,
                                  this, uint32_t(mIndexRanges.size()),
                                  range.type, range.byteOffset,
                                  range.indexCount, displayMaxVertIndex);
  }

  return maxFetchIndex;
}

////

bool WebGLBuffer::ValidateCanBindToTarget(const char* funcName, GLenum target) {
  /* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
   *
   * In the WebGL 2 API, buffers have their WebGL buffer type
   * initially set to undefined. Calling bindBuffer, bindBufferRange
   * or bindBufferBase with the target argument set to any buffer
   * binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
   * then set the WebGL buffer type of the buffer being bound
   * according to the table above.
   *
   * Any call to one of these functions which attempts to bind a
   * WebGLBuffer that has the element array WebGL buffer type to a
   * binding point that falls under other data, or bind a
   * WebGLBuffer which has the other data WebGL buffer type to
   * ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
   * and the state of the binding point will remain untouched.
   */

  if (mContent == WebGLBuffer::Kind::Undefined) return true;

  switch (target) {
    case LOCAL_GL_COPY_READ_BUFFER:
    case LOCAL_GL_COPY_WRITE_BUFFER:
      return true;

    case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
      if (mContent == WebGLBuffer::Kind::ElementArray) return true;
      break;

    case LOCAL_GL_ARRAY_BUFFER:
    case LOCAL_GL_PIXEL_PACK_BUFFER:
    case LOCAL_GL_PIXEL_UNPACK_BUFFER:
    case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
    case LOCAL_GL_UNIFORM_BUFFER:
      if (mContent == WebGLBuffer::Kind::OtherData) return true;
      break;

    default:
      MOZ_CRASH();
  }

  const auto dataType =
      (mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element";
  mContext->ErrorInvalidOperation("%s: Buffer already contains %s data.",
                                  funcName, dataType);
  return false;
}

void WebGLBuffer::ResetLastUpdateFenceId() const {
  mLastUpdateFenceId = mContext->mNextFenceId;
}

JSObject* WebGLBuffer::WrapObject(JSContext* cx,
                                  JS::Handle<JSObject*> givenProto) {
  return dom::WebGLBufferBinding::Wrap(cx, this, givenProto);
}

NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBuffer)

NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLBuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLBuffer, Release)

}  // namespace mozilla